4Drop


4Drop DevLog #3

Playtesting Session #2 We wanted to thank Ignacio Rud & friends, Daniel Franca from El Show del Nerd and Agustín Cordes from Senscape for joining us and playtest 4Drop. Their feedback was great! Besides validating the game’s fun factor, they helped us identify some problems we had, mostly with differentiating […]


4Drop DevLog #2

This devlog was originally posted on our forum, be sure to join for up to date info. Hi again! Sorry guys for the radio silence past week, we were swamped and the update couldn’t go through, but we are up again with a lot of progress to show, so let’s begin! […]


4Drop DevLog #1

This devlog was originally posted on our forum, be sure to join for up to date info. We already posted about 4Drop a few days ago, but now we decided to start a somewhat-weekly DevLog where we’ll tell you about the progress of the game. Milestones On Wednesdays we have our […]


4Drop, the new prototype we’re working on

4Drop is a 2-4 player local multiplayer game. We’ve started working on it as the evolution of Francisco’s Glitchhiker’s Fight for The Galaxy3. Since we were not happy with the level of chaos and other major issues with GHFFTG, we decided to reboot and start from scratch, keeping what was […]