unity procedural thunder


Nubarron: The Adventure of a Procedural Lightning

  Hello, i’m Juan Figueroa, also known as Pravus. I’m one of Nastycloud’s programmers and i’m here to show you the process we went through to make the procedural lightning we have right now in Nubarron: The Adventure Of An Unlucky Gnome. Our methods are by no mean perfect and we know […]